Open MatthiasBae opened 1 month ago
Godot v4.3.beta1.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.5222) - 13th Gen Intel(R) Core(TM) i9-13900KF (32 Threads)
The Output Console combines two different print statements. As far as I can say it only happens when GD.PrintErr() and GD.Print() are called.
I think it might have been introduced in https://github.com/godotengine/godot/pull/92158. This was a fix of my earlier issue https://github.com/godotengine/godot/issues/91603
Use GD.Print() and GD.PrintErr() in the process method
Screenshot is from MRP
Outputtest.zip
Sounds like a race condition somewhere, probably unrelated to that fix
Looks normal in Godot
Tested versions
System information
Godot v4.3.beta1.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.5222) - 13th Gen Intel(R) Core(TM) i9-13900KF (32 Threads)
Issue description
The Output Console combines two different print statements. As far as I can say it only happens when GD.PrintErr() and GD.Print() are called.
I think it might have been introduced in https://github.com/godotengine/godot/pull/92158. This was a fix of my earlier issue https://github.com/godotengine/godot/issues/91603
Steps to reproduce
Use GD.Print() and GD.PrintErr() in the process method
Screenshot is from MRP
Minimal reproduction project (MRP)
Outputtest.zip