Open fabius opened 5 months ago
What 4.3 hash are you using? There's no 4.3-stable yet unless you're a time traveller 😉 please add the sha of the commit you're using (or a pre-release if you're using one)
whoops, sorry, meant to say 4.3 beta. Edited the issue
I believe that 4.3 is somewhat better than 4.2 by https://github.com/godotengine/godot/pull/90575, but I have not yet been able to get proper measurements. We are in the process of planning a benchmake for animation performance.
Tested versions
System information
Godot v4.3.beta1 - NixOS #1-NixOS SMP PREEMPT_DYNAMIC Fri May 17 10:18:09 UTC 2024 - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX () - AMD Ryzen 5 7600X 6-Core Processor (12 Threads)
Issue description
Spawning multiple animated Skeleton3D nodes with BoneAttachment3D nodes inside, performance drops way more than it should. (about 50-80% on my rig with 20 skeletons) I'd expect the FPS impact to be less significant than that.
Steps to reproduce
Minimal reproduction project (MRP)
https://github.com/fabius/tps-demo
press space to free all attachments