Open surendra019 opened 4 months ago
You can't. There's no Blender for Android, and if there was, Godot won't have permissions to run an executable that is not part of the same app.
This should be clearly documented and the blender path option made uninteractable on Android
blender path option made uninteractable on Android
As well as fbx2gltf
, oidn_denoise
and all export tools options that are not usable as well.
Do we have any system in place to control editor settings based on platform? Other than completely hiding them?
Do we have any system in place to control editor settings based on platform? Other than completely hiding them?
I do not think so, hiding is easy, but not disabling it will likely require adding new PROPERTY_HINT_
.
I think just documenting it more clearly and adding some specific warnings would be sufficient, and just hiding the setting itself
I do not think so, hiding is easy, but not disabling it will likely require adding new
PROPERTY_HINT_
.
Actually, I'm wrong, there's PROPERTY_USAGE_READ_ONLY
that seems to do it (but UI is not super clear, it's only minimal difference in color). And it can have a list of supported platforms in the tooltip line, other platform specific APIs do.
Then we can just have it be marked as read only on unsupported builds to expose the tooltip, to avoid confusion, along with adding a note to this page
Tested versions
Using Godot v 4.0 android version
System information
Android 14
Issue description
I am not able to import .blend files in Godot android editor because of the blender 3 path. What path should I give there to make it work properly. I have also tried to get the complete blender installation folder into the android device and then given its path, but it also don't work. Please help
Steps to reproduce
Try to give blender 3 path in Godot android editor
Minimal reproduction project (MRP)
You can create a new project in android editor