Open VeliaArcus opened 4 months ago
Unable to reproduce on v4.4.dev.custom_build [a0d1ba4a3]. Sprite animates on scrub. It seemed to work on some earlier versions I tried too. Could you check whether you still have the problem on your end?
It (also) happens when setting the texture in the animation player track. The texture does not update in the visual editor nor in the animation player timeline frame thumbnails. (v4.3)
Tested versions
-Reproducible in Version 4.2.1 Stable
System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (8 Threads)
Issue description
I have a Sprite 3D node with an animation player, in which all the animations change the 'frame' value to progress through the sprite sheet.
I have a second animation player which I use for cutscenes. I use an animation track to control the Sprite's animation. When the animation is played, the editor visually updates just fine. However when I manually scrub through the animation, the Sprite retains the last frame that was played until the play button is pressed again.
https://github.com/godotengine/godot/assets/172264464/09f218b8-c54c-4e22-b4fb-94d7a6aecda6
I don't believe this is intentional behavior, as every other track value seems to update visually.
Steps to reproduce
Minimal reproduction project (MRP)
MRP.zip