Open akien-mga opened 2 months ago
Happens on x11 KDE as well
The cause of the resize is simple - the default window size is defined at https://github.com/godotengine/godot/blob/97b8ad1af0f2b4a216f6f1263bef4fbc69e56c7b/main/main.cpp#L215 as 1152x648. It was increased slightly in #55032, but the Project Manager still kept the previous size 1024x600. https://github.com/godotengine/godot/blob/97b8ad1af0f2b4a216f6f1263bef4fbc69e56c7b/editor/project_manager.cpp#L159
Simply syncing the two will get rid of the resize, but only when the editor scale is 100%.
No idea why the window moves a second time though. That doesn't happen for me on Windows, or at least I couldn't notice.
https://github.com/godotengine/godot/pull/91889 should fix this.
Tested versions
System information
Fedora Linux 40 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7600M XT (RADV NAVI33) () - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
Issue description
I noticed that at least on my Linux system on KDE, when starting the project manager, the following happens:
This is how it looks like in action:
https://github.com/godotengine/godot/assets/4701338/4faeeb92-a5dc-4edc-8282-ba9ad7d3e9a3
Screenshots to compare sizes and positions:
Steps to reproduce
Minimal reproduction project (MRP)
n/a