Open yythlj opened 3 weeks ago
How is this different from:
Please explain what makes this a separate bug
the https://github.com/godotengine/godot/issues/93037 its can not go on first @AThousandShips and I use the Jolt plugin, which godot addons support multi thread physics call move_and_slide
and then can see this new bug on animation tree,maybe its same bug,I am not sure
on the godot default physics engine, call move_and_slide will occur a different bug call process_body(!is_main_thread)
and I use the Jolt plugin
Please remove any plugins when testing, or report bugs with the plugin to the plugin page, this is for bugs in the engine
For threading with physics you need to enable the threaded mode for physics
This looks to be a duplicate of #92446
Tested versions
4.3.beta1
System information
windows10
Issue description
ERROR: Condition "!process_state->tree->property_parent_map[node_state.base_path].has(p_name)" is true. at: set_parameter (scene/animation/animation_tree.cpp:79) ERROR: Parameter "process_state" is null. at: set_parameter (scene/animation/animation_tree.cpp:74) ERROR: Parameter "process_state" is null. at: set_parameter (scene/animation/animation_tree.cpp:74) ERROR: Parameter "process_state" is null.
Steps to reproduce
Minimal reproduction project (MRP)
N/A