Reproduced in Godot 4.3 71699e08c9df78b7203fa4ef9cede28e995d6ace
System information
Windows 11
Issue description
The dialog window that comes up when a blend path is not specified but a blend file is being imported (EditorFileSystemImportFormatSupportQueryBlend), asks you to select a folder while it seems to only work if the full path to the blender.exe is specified.
Looking at the code there seems to be a difference in logic between Windows, Mac and Linux here (see EditorFileSystemImportFormatSupportQueryBlend::_autodetect_path) but I'm not familiar enough with the code to suggest a fix that doesn't break the other platforms.
Steps to reproduce
Create a new project
Add a blend file to the project
Try and select blender in the dialog window.
Tested versions
System information
Windows 11
Issue description
The dialog window that comes up when a blend path is not specified but a blend file is being imported (
EditorFileSystemImportFormatSupportQueryBlend
), asks you to select a folder while it seems to only work if the full path to theblender.exe
is specified.Looking at the code there seems to be a difference in logic between Windows, Mac and Linux here (see
EditorFileSystemImportFormatSupportQueryBlend::_autodetect_path
) but I'm not familiar enough with the code to suggest a fix that doesn't break the other platforms.Steps to reproduce
Create a new project Add a blend file to the project Try and select blender in the dialog window.
Minimal reproduction project (MRP)
n/a