Open shahriarlabib000 opened 5 months ago
here is another video that hopefully shows it more clearly https://youtu.be/2Mc86Hh6E6A?si=kCmgzMJD8-YTx83E and an image of the buggy script preview
@shahriarlabib000 Which Android device model are you using?
If you can't reproduce this in 4.2.x, I guess it's related to https://github.com/godotengine/godot/pull/83976 as you mentioned the mesh preview (which always uses 4× MSAA).
Realme RMX2189
this is what i found on the internet CPU Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) GPU PowerVR GE8320
@Calinou not the mesh preview rather the actual viewport (sorry idk what its called like the main viewport that is the biggest and in the center that gets buggy and sometimes doesn't move in 3d space according to the on screen joystick movement or rather it moves but the viewport doesn't update)
sorry idk what i was talking about
tested it on 4.3.beta3 I think only the camera view isn't update. everything else feels very smooth. and yes it definitely only happens when mesh preview appears as @Calinou said
Tested versions
-Reproducible in: 4.3.0.beta1 , 4.3.beta3,4.3.dev4 -Not Reproducible in: 4.2
System information
Android 11 - Godot V.4.3.0.beta1
Issue description
when I add a shader to a spatial or 3D mesh the preview window sometimes become buggy and unresponsive . I think it sometimes also mess up the script's preview tho it's uncommon and harder to replicate
https://youtu.be/H3LpudcVXQY?si=HssNDh3pIDYJMkQO
Steps to reproduce
just try to add a gdshader to a mesh and open and close the shader editor. I don't think this is the only way tho. also I'm using compatibility renderer
Minimal reproduction project (MRP)
N\A