Open ydeltastar opened 3 months ago
Recreation: I am seeing logspam of servers\rendering\rendering_light_culler.cpp:544 - Condition "!res" is true. Returning: false core\math\basis.cpp:47 - Condition "det == 0" is true. And not crashing Video Card: Radeon RX 6700 XT Weird. You're getting Vulkan errors. How are you "using the d3d12 driver?"
Weird. You're getting Vulkan errors. How are you "using the d3d12 driver?"
I tested in both. It spams errors and hangs when using Vulkan and crashes when using d3d12.
The Vulkan errors and d3d12 crash happen when I slide the scale down in the editor until it shows 0.005.
The Condition "det == 0" is true
happens in Vulkan when I directly set the scale to 0 and also crashes in d3d12.
det
is zero here:
Tested versions
v4.3.beta.custom_build [1ce6df7087113a61491567f3ac55561d5688e2a8]
System information
Godot v4.3.beta (5833f5978) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.4633) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)
Issue description
The editor hangs when sliding a
Camera3D
scale close to zero and infinitely spawns these errors in the console when using vulkan:It crashes if using the d3d12 driver.
Steps to reproduce
Camera3D
andPreview
in the 3D viewport.Minimal reproduction project (MRP)
N/A