Open agrimminck opened 1 month ago
I closed this because there is another little bug in the multiplayer aspect that I find more important to address first https://github.com/godotengine/godot/issues/93473 whenever that one gets resolved, I might reopen this one
Well all bugs should be fixed, if this one is reproducible, it shouldn't be closed.
Tested versions
4.3.beta1
System information
Windows 11 - Godot 4.3.beta1 - Forward+
Issue description
Hello there, Sorry if I am reporting too many bugs for multiplayer issues. If I'm mistaken in what I've seen so far please let me know, but I haven't found a way to get to this specific goal, which is, to have a synchronized Entity through MultiplayerSpawners, and also have that Entity synchronize some of its children through MultiplayerSpawners too.
Thank you for your patience!
Steps to reproduce
Minimal reproduction project (MRP)
minimal-project.zip