Open shahriarlabib000 opened 3 weeks ago
what is your Android device? What GPU?
@Zireael07 Realme RMX2189
this is what i found on the internet CPU Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) GPU PowerVR GE8320
This reminds me of https://github.com/godotengine/godot/issues/90459 which we traced to a specific Adreno driver bug. Maybe the GE8320 has a similar bug.
I'd like to mention that the animation works fine in the editor when i play it before ever running the program. In a rare case i got the program to run. but if I try to run it again it crashes.If close godot and try to open the project again it kicks me back out of godot. If i delete ".godot" i can play the animation player in the editor again https://youtu.be/IE6Chknj4yE?si=aLrSpOCthU-GgMNC
I'd like to add that I tested the same animated glb on godot 3.6.beta5 in GLES 2.0 renderer and it seems to work fine
this might be similar/duplicate of issue #89011
My game crashs too, but it doesn't crash the first time I open the app. If i clear the app data it won't crash, if i close the app and reopen then it crashs
this has only happened to me with the skeleton3d node, if I deactivate the node, the game doesn't crash, i have also noticed that the loading time increases a lot with the node active
@b3ll-4rt your specs? do you have a powerVR gpu as well?
~~can confirm what @b3ll-4rt said. tested with the same 3D model in my MRP. Android specs:~~
CPU Octa-core (2x2.0 GHz Cortex-A75 & 6x1.8 GHz Cortex-A55) GPU Mali-G52 MC2
~~in compatibility renderer godot version:4.3.beta2~~ Edit: This crash behavior isn't consistent
hi, i have test a scene with the new version 4.3 beta3 and the error/crash is still present
@b3ll-4rt please write your device gpu as it may help with debugging the issue
maybe usefull for you
if Remote Debug
is possible, Developer-Mode / connected via USB cable: adb logcat > logs.txt
print
outputs, crashes are also included
07-12 23:58:11.578 2326 2408 I godot : video_adapter_api_version: 1.1.128
07-12 23:58:11.578 2326 2408 I godot : video_adapter_name: Adreno (TM) 650
Vulkan: Realme RMX2189, OpenGL ES: RMX2189
Tested versions
System information
Android 11 - Godot V.4.3.beta2-compatibility renderer
Issue description
so i have a glb file which has a character with a skeleton and some animation. when i try to run the scene godot crashes
Steps to reproduce
so have a file with some skeleton and animation. add a camera . run the program
Minimal reproduction project (MRP)
https://github.com/shahriarlabib000/godot_robot_crash_project