To keep it short, the full issue is actually described here
https://github.com/TokisanGames/Terrain3D/issues/393
and there is a possibility there is an underlying problem in how the GC is handling resources and gdextension data. I would love it if someone from the csharp team could give it a look and throw some ideas around.
Tested versions
System information
Godot v4.2.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.5212) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
Issue description
To keep it short, the full issue is actually described here https://github.com/TokisanGames/Terrain3D/issues/393 and there is a possibility there is an underlying problem in how the GC is handling resources and gdextension data. I would love it if someone from the csharp team could give it a look and throw some ideas around.
Steps to reproduce
Please see linked issue.
Minimal reproduction project (MRP)
Please see linked issue.