Open KoBeWi opened 2 months ago
I can confirm that this bug is present on Windows 11. It appears that the export process blocks the main thread and causes all input to be ignored. Furthermore, if you move the mouse around and/or click enough times on the window while exporting a large project, Windows will think Godot has frozen and stop updating its window until the export process completes. The only solution I can think of to fix this bug is to run the actual export process in a background thread so it won't block the main thread. And include a way to signal the export thread to stop when the cancel button is clicked.
Tested versions
4.3 beta2 and earlier
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
https://github.com/godotengine/godot/assets/2223172/92740b33-0803-4287-98a4-0c3401072961
There is no way to cancel the export. You have to kill the editor and restart.
Steps to reproduce
Minimal reproduction project (MRP)
N/A