Open Klaim opened 4 months ago
Godot v4.3.beta2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.5222) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
CollisionShape3D size gizmos disappear as soon as refraction is activated on a material behind the shape:
CollisionShape3D
This does not affect CSG size gizmos:
CSGBox3D
StandardMaterial3D
Area3D
RigidBody3D
BoxShape3D
godot-repro_case-collisionshape3d_gizmo.zip
Not only CSGBox, but also many others, like raycast:
Indeed, it's easier to see on 3D volumes and you might not notice depending on the shape and surrounding graphics.
Tested versions
System information
Godot v4.3.beta2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.5222) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
CollisionShape3D
size gizmos disappear as soon as refraction is activated on a material behind the shape:This does not affect CSG size gizmos:
Steps to reproduce
CSGBox3D
StandardMaterial3D
material to that box and enable Refraction in that materialArea3D
orRigidBody3D
CollisionShape3D
and set it's shape toBoxShape3D
or any other shape reallyMinimal reproduction project (MRP)
godot-repro_case-collisionshape3d_gizmo.zip