godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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TileSet editor with low performance using the tile grid. #93555

Open QJPG opened 2 months ago

QJPG commented 2 months ago

Tested versions

System information

Windows 10 - v4.3.beta2.official [b75f0485b] - GLES 3.0.0 Angle (Compatibility) [Intel R HD Graphics (0x00000102) Direct3D 11 vs__4_1 ps_4_1, D3D11-9.17.10.4459]]

Issue description

When creating a TileSetAtlasSource (preferably with an image larger than 200px), set the editor's grid to a smaller region snap than the image, causing poor performance when the grid is rendered.

https://github.com/godotengine/godot/assets/53179496/b49eaf0c-e253-4be8-b84f-35b3890356a5

Steps to reproduce

Minimal reproduction project (MRP)

N/A

AThousandShips commented 2 months ago

Sounds like:

sDIMMaX commented 3 weeks ago

I have some problem. :( on 32x32 tile - Small 256x256 - no lag. 2048x2048 - lags.

stuartcarnie commented 1 day ago

Can you try when the next dev build is released with #92797 landing

QJPG commented 1 day ago

Can you try when the next dev build is released with #92797 landing

I used a 16 by 16 grid and a higher resolution image again. Log this issue: 2024-09-12 21-17-50