Open QJPG opened 2 months ago
Sounds like:
I have some problem. :( on 32x32 tile - Small 256x256 - no lag. 2048x2048 - lags.
Can you try when the next dev build is released with #92797 landing
Can you try when the next dev build is released with #92797 landing
I used a 16 by 16 grid and a higher resolution image again. Log this issue:
Tested versions
System information
Windows 10 - v4.3.beta2.official [b75f0485b] - GLES 3.0.0 Angle (Compatibility) [Intel R HD Graphics (0x00000102) Direct3D 11 vs__4_1 ps_4_1, D3D11-9.17.10.4459]]
Issue description
When creating a TileSetAtlasSource (preferably with an image larger than 200px), set the editor's grid to a smaller region snap than the image, causing poor performance when the grid is rendered.
https://github.com/godotengine/godot/assets/53179496/b49eaf0c-e253-4be8-b84f-35b3890356a5
Steps to reproduce
Minimal reproduction project (MRP)
N/A