Open ddel-rio opened 4 months ago
and in the latest official version of the engine (Godot v4.2.1.stable).
The latest official build is 4.2.2, but if it occurs in 4.3 it would likely occur there too
The latest official build is 4.2.2, but if it occurs in 4.3 it would likely occur there too
True, sorry, I tried it in 4.2.2 but I made a mistake when writing the number, I'm going to correct it.
New info: setting the button group in the packed scene instead of externally doesn't work either.
You have to select allow_unpress.
Click on the button group, select edit and you will find that option there.
Actually you dont need to select edit, the option is right there when you select the button new button group.
You have to select allow_unpress.
I've already tried. Doing that just makes it work like a normal toggle, but doesn't give me the group benefit of not being able to enable more than one button at a time.
I see what you mean now.
I can confirm that when you make a button a scene and instantiate it, it no longer respects the button group or even a new button group and it will not unselect a button when another in the group is pressed.
GODOT v4.2.stable.official [46dc27791]
Tested versions
The bug can be reproduced in both the last commit of the master branch (v4.3.beta.custom_build [e78dc83ee]) and in the latest official version of the engine (Godot v4.2.2.stable).
System information
Windows 11 - NVIDIA GeForce RTX 4070 Laptop - Godot v4.2.2.stable - Vulkan(Forward+)
Issue description
Buttons that are a packed scenes do not have the expected behavior if I convert them to toggles and add them to a button group. By pressing them they can be activated but never deactivated.
Steps to reproduce
Minimal reproduction project (MRP)
mrp.zip