Closed gnenux closed 12 hours ago
This might be a duplicate of #93586?
Can confirm that this issue is fixed by the changes I'm working on for #93586.
Here is an even more minimal mrp for anyone who is curious: physics_interp_rotation_bug.zip. I modified it to use gdscript instead of c#, and also updated it so the rotating sprite's transform is set in _physics_process
instead of _process
.
@akien-mga this can be closed as it was fixed by the changes I proposed yesterday in #93586 which were merged in #93852
Tested versions
System information
Godot v4.3.beta2.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.5244) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
Issue description
not enable physics/common/physics_interpolation
https://github.com/godotengine/godot/assets/14236891/949e3ac8-1746-4d5f-b1c5-552cc85f71cd
enable physics/common/physics_interpolation
https://github.com/godotengine/godot/assets/14236891/d3662cae-db9f-4808-97f3-affc148c6c03
Steps to reproduce
please refer to the attachment's project file.
Minimal reproduction project (MRP)
physicsinterpolation.zip