Open AlanZhouSS opened 1 month ago
It's child of the camera node so it's probably out of view somehow.
You set one of the components of scale to 0, of course it won't render
You set one of the components of scale to 0, of course it won't render
It should still render though. I present to you a torus of scale.y = 0
You set one of the components of scale to 0, of course it won't render
It should still render though. I present to you a torus of scale.y = 0
Yes, when I create a mesh object in the scene and modify the scale value in the editor interface instead of using a script, the object will be rendered.
Tested versions
v4.3.beta2.official [b75f0485b]
System information
Godot v4.3.beta2 - macOS 14.5.0 - Vulkan (Mobile) - integrated Apple M1 - Apple M1 (8 Threads)
Issue description
MeshInstance3D objects will not render when changing SecondNode3D scale. Code when hidden
But when I use the following code, it will render
I'm not sure if this is correct
Steps to reproduce
Minimal reproduction project (MRP)
Scene tree structure: