godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Selecting an AnimationPlayer node after having an AnimationTree node selected, doesn't open the Animation editor #93814

Open Arnklit opened 4 days ago

Arnklit commented 4 days ago

Tested versions

4.2.2.Stable and 4.2.beta2

System information

Godot v4.3.beta2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.4633) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)

Issue description

Selecting an AnimationPlayer node after having an AnimationTree node selected, doesn't open the Animation editor when the AnimationTree editor closes.

https://github.com/godotengine/godot/assets/4955051/5b0b4c5b-4da3-43dd-9a42-d4c0540b56fe

Steps to reproduce

  1. Create a scene with 3 nodes: A Sprite, an AnimationPlayer and an AnimationTree
  2. Select the Sprite.
  3. Select the AnimationPlayer. (notice how the Animation editor opens)
  4. Select the AnimationTree. (notive how the AnimationTree editor opens)
  5. Select the AnimationPlayer again. (notice how the the AnimationTree editor closes, but it doesn't open the Animation editor).

Minimal reproduction project (MRP)

NA

AThousandShips commented 4 days ago

Thank you for reporting, consolidating in:

See there for more details, if you think something was missed about this and it's not the same issue, please comment here and it can be reopened

KoBeWi commented 3 days ago

It's not the same issue. The cause is the same, but the fix is different.