Closed CsloudX closed 2 months ago
Please try with beta2, you are two months behind and several improvements have been made since then
Just an observation, the UTF-8 code units of "中文测试" is E4 B8 AD E6 96 87 E6 B5 8B E8 AF 95
, which when misinterpreted as Latin-1 is exactly ä¸ææµè¯
.
This might very easily be a windows error with notepad just reading it wrong indeed, the console log doesn't have BOM added afaik
I just tested and I can confirm that Godot is writing the UTF-8 code units of ä¸æ��æµ�è¯�
to the log file itself. So it is not an issue with the text editor used but actually some erroneous encoding conversion inside Godot.
Tested versions
v4.3.dev6.mono.official [89850d553]
System information
Godot v4.3.dev6.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 5GB (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
Issue description
when print chinese, the output window was ok, but the godot.log was error.
Steps to reproduce
run the MRP
Minimal reproduction project (MRP)
logtest.zip