Open inhalt120g opened 4 months ago
Here is a recording showing how it happens, started immediately after I selected the project from the Project Manger: https://archive.org/download/ShowFlowFleetingWorld/画面収録%202024-07-07%2016.06.20.mov (Edit: right click and download the file for easier viewing.)
It looks like something with dragging the nodes around is triggering it? I just can't isolate it but I can replicate it in my project, here is another video in case the console output helps to give more info: https://archive.org/download/ShowFlowFleetingWorld/画面収録%202024-07-08%2017.05.00.mov (Edit: right click and download the file for easier viewing.)
I started recording the video as soon as I opened the project.
Tested versions
v4.3.beta2.official [b75f0485b]
System information
Newest MacOS / Mac mini M1
Issue description
Sometimes the whole Editor (not the launched game) just vanishes, without reporting any errors. After that the automatically generated MacOS error report gets generated and I have to restart Godot again.
Steps to reproduce
I am not sure what triggers it but it always happens when I actually click on something within IDE (an Inspector entry, or drag a part of the Scene in the 2D view…). Some parts of the project are more prone to crashing than others (working with Camera2D, HSlider…) but it might be a coincidence.
Sometimes it takes longer and sometimes shorter for this to happen but eventually it crashes. While I was using older builds, I usually left Godot running even when I left for work, and generally never turned it off and it just worked, but the new build crashes within two days maximum if I leave it open.
Minimal reproduction project (MRP)
I was following the steps from https://github.com/godotengine/godot/issues/47379#issuecomment-849878294 to run the Godot with --verbose argument. I'm attaching the log files