godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Crashes and disappears without any errors (updated with video) #94029

Open inhalt120g opened 4 months ago

inhalt120g commented 4 months ago

Tested versions

v4.3.beta2.official [b75f0485b]

System information

Newest MacOS / Mac mini M1

Issue description

Sometimes the whole Editor (not the launched game) just vanishes, without reporting any errors. After that the automatically generated MacOS error report gets generated and I have to restart Godot again.

Steps to reproduce

I am not sure what triggers it but it always happens when I actually click on something within IDE (an Inspector entry, or drag a part of the Scene in the 2D view…). Some parts of the project are more prone to crashing than others (working with Camera2D, HSlider…) but it might be a coincidence.

Sometimes it takes longer and sometimes shorter for this to happen but eventually it crashes. While I was using older builds, I usually left Godot running even when I left for work, and generally never turned it off and it just worked, but the new build crashes within two days maximum if I leave it open.

Minimal reproduction project (MRP)

I was following the steps from https://github.com/godotengine/godot/issues/47379#issuecomment-849878294 to run the Godot with --verbose argument. I'm attaching the log files

inhalt120g commented 4 months ago

Here is a recording showing how it happens, started immediately after I selected the project from the Project Manger: https://archive.org/download/ShowFlowFleetingWorld/画面収録%202024-07-07%2016.06.20.mov (Edit: right click and download the file for easier viewing.)

inhalt120g commented 4 months ago

It looks like something with dragging the nodes around is triggering it? I just can't isolate it but I can replicate it in my project, here is another video in case the console output helps to give more info: https://archive.org/download/ShowFlowFleetingWorld/画面収録%202024-07-08%2017.05.00.mov (Edit: right click and download the file for easier viewing.)

I started recording the video as soon as I opened the project.