Open theDapperRaven opened 1 month ago
This is likely because Tree column sizes are not being scaled according to the editor scale factor in the first screenshot. It's not a macOS-specific issue but a hiDPI-specific issue.
Still present in 4.3 beta 3
Still present in 4.3 rc 2
Regarding the last issue, AnimationPlayer handles this in a different manner:
However, I don't think a special [stop]
value would make sense here. It might require special casing to display a single disabled value that reads "[no clips set]".
We could also hide the Initial Clip property if no clips have been created yet with the Add Clip button.
I've tried to name the issue more appropriately. Feel no hesitation to name it better than I did.
Tested versions
System information
Godot v4.3.beta2 - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 (8 Threads)
Issue description
There are a few broken interfaces in the new AudioStreamInteractive node.
Overlapping text/buttons. If these texts are buttons, they do not respond.
Empty dialogue
If you have no clips, this is blank. May be intentional?
Steps to reproduce
Create a new project on the specified hardware. Create a Node. Give it an AudioStreamPlayer as a child. In Inspector, select Interactive for Stream.
Issue 1: click on switch to clip - a very very small empty box appears. Inside stream: Add a clip. Leave it blank. Click on Edit Transitions. Issue 2: The text "To" "Fro-" and "Any" appear on top of each other.
Minimal reproduction project (MRP)
IssueProject.zip