Open ydeltastar opened 4 months ago
This would be a matter of definition, the documentation just states "Number of horizontal slices for the sphere.", which it has! It has five sections, but only four horizontal dividers, the description for SphereMesh
is "Number of segments along the height of the sphere." which could be interpreted differently
Tested versions
v4.3.beta.custom_build [82cedc83c]
System information
Windows 11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.4633)
Issue description
CSGSphere3D
on the left and a mesh instanceSphereMesh
on the right. They both are configured with 5rings
but theCSGSphere3D
produces a mesh with 4 rings instead. The result is alwaysrings
-1.Steps to reproduce
CSGSphere3D
. Setrings
to 5.MeshInstance3D
. Setrings
to 5.Minimal reproduction project (MRP)
N/A