Open Cris-lml007 opened 1 month ago
The editor debugger uses port 6007 by default to communicate with the running project. This is why you can't use it for the LSP at the same time.
but port 6007 is not active at any time, I do not have any firewall installed, I even tried to activate it from the terminal but without success.
godot --debug-server tcp://127.0.0.1:6007
even try changing the port to see if there are any problems on port 6007.
godot --debug-server tcp://127.0.0.1:9000
Tested versions
v4.2.2.stable.official [15073afe3]
System information
Debian Linux
Issue description
I have godot configured with an external editor (Neovim) using LSP provided by port 6005, I recently configured DAP that works through port 6006 and up to that point it works fine, but I can't get port 6007 to work, I have to try to see the list ports when listening does not appear (netstat -tuln), also look at the https://github.com/godotengine/godot-vscode-plugin plugin developed for vscode, this indicates the following parameters:
I tried to study how the execution of specific scenes works, but I can't make any work other than the scene defined as the main one.
This way I have my DAP client (vimspector) configured which I try to run or I think the vscode plugin runs the specific scenes.
Steps to reproduce
Minimal reproduction project (MRP)