godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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[4.3 Beta 3] Strange editor brightness and colors caused by RTX Dynamic Vibrance affecting the editor #94231

Open Xephyrose opened 3 months ago

Xephyrose commented 3 months ago

Tested versions

Tested with v4.3.beta3.official [82cedc83c], seems to happen as far back as v4.3.beta1.official [a4f2ea91a]. If I use v4.3.dev6.official [89850d553] or older, the issue is no longer present.

System information

Godot v4.3.beta3 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.5612) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

Issue description

In Godot 4.3 Beta 3, the editor is quite a bit brighter (4.2.2 Stable on the left, 4.3 Beta 3 on the right)

image

It seems sometimes clicking some things will change the brightness or color of the editor very subtly as well, as shown here:

https://github.com/user-attachments/assets/50c26e81-0a20-48d5-abc4-542329d42888

Steps to reproduce

Minimal reproduction project (MRP)

N/A

Calinou commented 3 months ago

Do you have HDR enabled on the desktop? Do you have RTX HDR enabled?

Also, do you have G-Sync/VRR enabled? Try disabling it.

RTX HDR affects the Godot editor, but once it becomes idle for a few seconds, it will no longer affect Godot unless Update Continuously is enabled in the Editor Settings.

If there's a way to disable RTX HDR (and RTX Dynamic Vibrance) on a specific using an application profile, it might be worth making a PR similar to https://github.com/godotengine/godot/pull/93737 so that it's never active on the Godot editor. It should remain usable on exported projects though (and perhaps projects being run from the editor too).

Xephyrose commented 3 months ago

It seems that it was caused by RTX Dynamic Vibrance.