Godot v4.3.beta (97b8ad1af) - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Wed Jun 19 18:55:06 UTC 2024 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
Issue description
On Windows, it isn't possible to unpause (without using await) a game in a function called by native FileDialog's signals (like dir_selected and canceled) if a game was paused after FileDialog's method show was called.
I expect a game will be unpaused like it happens on Linux.
I have tested it with Wine, but my friend with Windows 10 confirms it.
It is possible to unpause a game if it was paused before showing a dialog or if there is await get_tree().process_frame line before unpausing.
Steps to reproduce
Download the MRP
Run it on Linux (it should work fine)
Run it on Windows (a game will be paused after closing a dialog (I've tested exported game, so I don't know what will happen in the Windows editor))
Tested versions
System information
Godot v4.3.beta (97b8ad1af) - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Wed Jun 19 18:55:06 UTC 2024 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
Issue description
On Windows, it isn't possible to unpause (without using
await
) a game in a function called by native FileDialog's signals (likedir_selected
andcanceled
) if a game was paused after FileDialog's methodshow
was called.I expect a game will be unpaused like it happens on Linux.
I have tested it with Wine, but my friend with Windows 10 confirms it.
It is possible to unpause a game if it was paused before showing a dialog or if there is
await get_tree().process_frame
line before unpausing.Steps to reproduce
Minimal reproduction project (MRP)
mrp_0.zip