Open WickedInsignia opened 3 months ago
This also happens with Lightmap Texel Size changes last time I checked. It's yet another issue of reimported scenes not updating in the editor (which has been reported numerous times). Some instances of this were fixed in 4.3.beta but not all.
Tested versions
4.3 Beta 3
System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
Issue description
If a mesh has a custom UV2, switching from Static to Static Lightmaps (and vice versa) for Light Baking and hitting Reimport does not update the lightmap until the scene is reloaded. The completed bake will act like the setting was never changed. If the only mesh in the scene has no UV2, switching from Static to Static Lightmaps causes Godot to warn the user that no UV2 is available for lightmapping. The scene must be reloaded to rectify.
Steps to reproduce
Minimal reproduction project (MRP)
customlightmapbugv2.zip