Open DanielKinsman opened 1 month ago
I can't reproduce this on 4.3.beta da4f6e439.
This is likely an AMD Linux driver issue. Can you try AMDVLK if using the default RADV (or vice versa)?
AMDVLK produces a similar, but oddly different looking version of the same thing to RADV (Which is what I was using).
Tested versions
4.2.2
System information
Godot v4.2.2.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 18 Jul 2024 18:06:13 +0000 - Wayland - Vulkan (Mobile) - dedicated AMD Radeon RX 6800 XT (RADV NAVI21) () - AMD Ryzen 7 5800X3D 8-Core Processor (16 Threads)
Issue description
Setting VRS mode to XR or texture on linux causes extreme aliasing (even in the center of the view) compared to windows (or any other platform that I've tried).
windows :window:
linux :penguin:
![linux](https://github.com/user-attachments/assets/e993f03f-c3e5-4abe-a4aa-c812aa159992)
The difference is even more pronounced once blown up to full size in a VR headset but here I am just showing it in a small desktop window.
Steps to reproduce
Run the MRP on windows vs linux, compare the difference
Minimal reproduction project (MRP)
vrs-test.zip (uploaded a new one with VRS_TEXTURE as well as VRS_XR.