Godot 4.2.2 keeps giving false warnings about a corrupted file, when I look at the files, they are normal, and after deleting the .godot folder and reopening Godot a few times, it starts reading the file normally again, but after a Time comes again and gives the same problem
Can you paste the full message in question here (or take a screenshot of it at least)? I don't recall about Godot specifically having warnings for corrupted files.
Tested versions
4.2.2.stable
System information
Win10, AMD Radeon 6570, 15.201.1151.1008, GLES3 Angle
Issue description
Godot 4.2.2 keeps giving false warnings about a corrupted file, when I look at the files, they are normal, and after deleting the .godot folder and reopening Godot a few times, it starts reading the file normally again, but after a Time comes again and gives the same problem
Steps to reproduce
Not know
Minimal reproduction project (MRP)
N/A