Open derkork opened 1 month ago
I have noticed a couple other inconsistencies regarding the listing of parameters in the inspector:
Some of these inconsistencies are across the cpu_partciles_2d and 3d as well:
I am drafting a PR that could be used to fix these inconsistencies.
I have a PR for this, but it went stale: https://github.com/godotengine/godot/pull/48385
It would need to be redone from scratch at this point, given particle nodes have changed a lot since 2021. You can go ahead :slightly_smiling_face:
Tested versions
System information
Godot v4.3.beta2.mono - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15.5599) - AMD Ryzen 9 7950X3D 16-Core Processor (32 Threads)
Issue description
GPUParticles3D and GPUParticles2D have inconsistent order of their properties in the inspector. This makes it confusing to work with particles in 2D and 3D because in 3D you have to scroll up to change time settings when you were working on the process material while in 2D you have to scroll down.
It would be nicer if both particle systems had the same order of properties, e.g. GPUParticles2D could look like this:
Steps to reproduce
Add a GPUParticles2D and a GPUParticles3D to a scene and compare the inspectors.
Minimal reproduction project (MRP)
N/A