Closed AndySamoil closed 1 month ago
Could you please fill out the rest of the information in the bug report?
We need the reproduction steps and MRP in order to be able to figure out the cause of this issue and to help you.
Without them, we will have to close the issue as you haven't given us enough information.
Likely this: https://godotengine.org/article/introducing-reverse-z/
Addendum: This is only a guess coming from the single piece of information you provided, i.e. that you went from 4.2 to 4.3, and it is some sort of shader issue.
Closing due to lack of response, if you provide the requested information this can be reopened
Tested versions
Shader works in godot 4.2, not in 4.3
System information
Windows 11
Issue description
When saving a shader, it does not load it in the game while it is running. Also my shader from 4.2 worked fine, as soon as it was transfered to 4.3 it didn't work. what changed to make it not work properly?
Steps to reproduce
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Minimal reproduction project (MRP)
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