godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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godot 4.3, shader issue #94770

Closed AndySamoil closed 1 month ago

AndySamoil commented 2 months ago

Tested versions

Shader works in godot 4.2, not in 4.3

System information

Windows 11

Issue description

When saving a shader, it does not load it in the game while it is running. Also my shader from 4.2 worked fine, as soon as it was transfered to 4.3 it didn't work. what changed to make it not work properly?

Steps to reproduce

s

Minimal reproduction project (MRP)

s

clayjohn commented 2 months ago

Could you please fill out the rest of the information in the bug report?

We need the reproduction steps and MRP in order to be able to figure out the cause of this issue and to help you.

Without them, we will have to close the issue as you haven't given us enough information.

theraot commented 2 months ago

Likely this: https://godotengine.org/article/introducing-reverse-z/

Addendum: This is only a guess coming from the single piece of information you provided, i.e. that you went from 4.2 to 4.3, and it is some sort of shader issue.

AThousandShips commented 1 month ago

Closing due to lack of response, if you provide the requested information this can be reopened