Open NeonfireStudio opened 1 month ago
Please provide some more information on your setup, how the material is set up, please upload an MRP
You're probably using a feature not available in the gles backend, but without any details it's hard to tell
Here is a screenshot of the material:
I used this shader as sky
Here is gameplay in Google Drive:
OpenGL (All is well)
WebGL (The problem)
The video quality are low
Also there is some more webgl glitch that I am trying to fix like the parachute not disappears
Gotcha! Misread your "all is well in OpenGL" as "as well"
Can you please try in rc1, dev6 is old and things might be fixed since
Unfortunately, Its not working. I have a plan to release this game today, but I need to fix this issue
Hopefully this can be looked into, can you confirm this also breaks in 4.2.2? (If it doesn't it's a regression and might be fixed in 4.3, otherwise it'll be fixed in 4.4 and cherry picked for 4.3.1)
I converted the project to Godot 4.2.2 but some scenes got corrupted. Otherwise I need to keep this glitch in my game as I need Godot 4.3 for upload my game on Crazygames, but its not a worst glitch for my game. Thank You for helping me!
Is there no way to fix that? It's not happening with sharks, only with other fish.
This seems to be a configuration error then likely, so I'd suggest asking in the forums etc. for help instead, unless you can confirm this is an engine bug
But unfortunately there's still very little information to go by for debugging this, so please try and add more information, an MRP would be necessary
I can confirm it is an engine bug because its working on Godot 4.1 but not in Godot 4.3 (WebGL)
What more details I can give?
Some data, some files, a few screenshots of just the editor and the results is very little to go by
And just to confirm, when you say it works in opengl you are talking about running with the Compatibility
backend, not the Forward+
backend, correct? And does it work with OpenGL in 4.1?
Ok, I will try to add some files,
Yeah, I am running on Compatibility, and I have tested this in Godot 4.1 with Forward+, its working well but not in WebGL of Godot 4.3
I will upload the files soon, otherwise please can you tell me, I can make another issue on transparency of a mesh not working on Godot 4-4.3 webgl
If it's unrelated to this then go ahead and make an issue, but please include an MRP from the start
Tested versions
System information
Windows 10 - Godot v4.3.dev6 - Vulkan (Forward)
Issue description
I am creating a 3D game. So there, an ocean contains many fish, but the eyes of the fish become white when I (the player) make distance from it; otherwise, if I come near him, then the eyes become black. It’s only happening in WebGL; all is well in OpenGL.
I think the text is enough, I not need to show any video.
When I runs the scene and back to the editor, I saw this screenshot:
The eyes material are white, but how is this possible? the albedo color is black when I checked and then I saw this (after opening and closing the materials) When I made more distance, the full body become white
One more information, I converted this project from Godot 4.1 to Godot 4.3 also I updated the mesh surface in tools
(I searched here, no issue related it is exist)
Steps to reproduce
None
Minimal reproduction project (MRP)
None