godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
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Saving layout does not save state without distractions #94860

Open Torguen opened 3 months ago

Torguen commented 3 months ago

Tested versions

v4.3.rc1.official [e343dbbcc]

System information

w10 64

Issue description

Whenever I start godot I have to activate "distraction-free mode" in the scprit editor, godot does not save that when the layout is saved. I have the "separate distraction mode" option activated.

Steps to reproduce

Activate the "separate distraction mode" editor option. Turn on distraction-free mode in the script editor Close godot open godot Check that the script editor has distraction-free mode disabled again. You will have to activate it again.

Minimal reproduction project (MRP)

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AThousandShips commented 3 months ago

See your previous report on the same topic and this comment https://github.com/godotengine/godot/issues/56237#issuecomment-1000996117

Torguen commented 3 months ago

It's true, I forget after a while, I think I should use the open bug finder more before creating one.

AThousandShips commented 3 months ago

Easier to find if you open the list of your own issues (it's the circle with a dot in the top right corner of the page if you're on desktop)

I'd suggest opening a proposal to discuss this and link to the original issue