Open loneShade221 opened 1 month ago
Sounds like:
Can you check if this occurs in 4.1.3? If not then it's likely the same issue as it was caused by a PR cherry picked into 4.1.4
I apologize, but I cannot test it at the moment, as I don't have 4.1.3, or the export templates yet. I'll see if I find some time later.
ned, 28. jul 2024. 12:41 A Thousand Ships @.***> је написао/ла:
Sounds like:
Can you check if this occurs in 4.1.3? If not then it's likely the same issue as it was caused by a PR cherry picked into 4.1.4
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Tested versions
Godot Engine v4.1.4.stable.official.fe0e8e557
System information
Windows 10, Godot Engine v4.1.4.stable.official.fe0e8e557. Compatibility
Issue description
In any project where there are any Control nodes, and said project is exported as a Release build on Windows, the console will throw errors such as these:
Godot Engine v4.1.4.stable.official.fe0e8e557 - https://godotengine.org OpenGL API 3.3.0 - Build 20.19.15.4549 - Compatibility - Using Device: Intel - Intel(R) HD Graphics 4600
USER ERROR: Attempt to disconnect a nonexistent connection from 'ColorRect:<ColorRect#22884123746>'. Signal: 'size_flags_changed', callable: ''. at: _disconnect (core/object/object.cpp:1355) USER ERROR: Attempt to disconnect a nonexistent connection from '_v_scroll:<VScrollBar#22850569312>'. Signal: 'size_flags_changed', callable: ''. at: _disconnect (core/object/object.cpp:1355) USER ERROR: Attempt to disconnect a nonexistent connection from '_h_scroll:<HScrollBar#22817014878>'. Signal: 'size_flags_changed', callable: ''. at: _disconnect (core/object/object.cpp:1355)
This happens either when I changed the Stretch Mode to 'canvas_items', or toggled Advanced Settings on, or toggled 'convert text resources to binary' on. It specifically targets the 'size_flags_changed' signal.
Steps to reproduce
Minimal reproduction project (MRP)
(File size exceeds maximum size, so I cannot upload a sample here.)