Open bypie5 opened 1 month ago
I just noticed that disabling "javascript samples" while recording performance does not make the tab crash:
Perhaps this points to the crash being related to resource usage?
Note that turning on this setting limits information we are able to inspect about the web workers.
Tested versions
System information
Godot v4.3.rc (2f2d1a7e6) - macOS 14.5.0 - GLES3 (Compatibility) - Apple M2 - Apple M2 (8 Threads)
Issue description
When using the "Performance" tool in Chrome to create a recording, the running game will crash after stoping the recording:
Note, I have only tested on Chrome.
It seems like the crash does not happen for all web games. Consider the following example projects that I tested on my system:
Steps to reproduce
Minimal reproduction project (MRP)
Exporting an empty project for web will cause this issue.