Open Chaosus opened 1 month ago
This is probably just the radiance map generation being lower quality, particularly for higher roughness mipmaps. I'm not sure if much can be done about this.
Forward+ and Mobile can achieve higher quality as they use texture arrays for reflections (if enabled in the project settings), while Compatibility can't. Try disabling Texture Array Reflections in the Project Settings, restart the editor and look at how the ambient light looks when using Forward+.
Tested versions
4.3 rc2
System information
Windows 11
Issue description
On forward renderer the simple
MeshInstance
with aSphereMesh
looks like this (which is correct):On compatibility renderer it has blurpy artifacts:
IDK if this is already reported, feel free to close if then.
Steps to reproduce
Create a
MeshInstance3D
and assign aSphereMesh
to it, and run that scene on Compatibility Renderer.Minimal reproduction project (MRP)
TestSphere.zip