godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Godot crashes without reason #95093

Open hohl0ma opened 1 month ago

hohl0ma commented 1 month ago

Tested versions

4.2.2 4.3 beta3

System information

Godot v4.2.2.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.5599) - 13th Gen Intel(R) Core(TM) i5-13500 (20 Threads)

Issue description

The engine crashed when I did anything in it. The fastest way it crashed was when I tried to enter the project settings or the engine itself. Slightly slower when I was creating and saving new scenes. No messages were written in the console or in the engine logs

https://github.com/user-attachments/assets/059fb1ee-6cb3-4b3b-9c95-f64b1e089d50

I solved this problem by rolling back the changes in the project.godot file Apparently, the engine crashed because I put only numbers in the names of some input_actions

image

Changes in jolt, physics and window location were made after the crash was detected, so they had nothing to do with it.

Steps to reproduce

It was not possible to repeat this bug with the new project. I made this issue so that if someone encounters a similar problem in the future, they will know how to solve it

Minimal reproduction project (MRP)

It was not possible to repeat this bug with the new project. I made this issue so that if someone encounters a similar problem in the future, they will know how to solve it

AThousandShips commented 1 month ago

Please try 4.3.rc2 to check if the crash still occurs in an up to date version

Also if this crash happens with Jolt, you should report the bug there, not here as it is likely a Jolt related issue

hohl0ma commented 1 month ago

Also if this crash happens with Jolt, you should report the bug there, not here as it is likely a Jolt related issue

This error is not due to jolt, as I tried disabling it - it persisted

hohl0ma commented 1 month ago

4.3.rc2 It's still crashing.

huwpascoe commented 1 month ago

If the .Godot cache folder is deleted, does that fix it?

Alex2782 commented 1 month ago

Try to start "cmd" first, then Godot, the terminal window should stay open with the crash message.

try also -v (Use verbose stdout mode.) https://docs.godotengine.org/en/latest/tutorials/editor/command_line_tutorial.html