Open hohl0ma opened 1 month ago
Please try 4.3.rc2 to check if the crash still occurs in an up to date version
Also if this crash happens with Jolt, you should report the bug there, not here as it is likely a Jolt related issue
Also if this crash happens with Jolt, you should report the bug there, not here as it is likely a Jolt related issue
This error is not due to jolt, as I tried disabling it - it persisted
4.3.rc2 It's still crashing.
If the .Godot cache folder is deleted, does that fix it?
Try to start "cmd" first, then Godot, the terminal window should stay open with the crash message.
try also -v
(Use verbose stdout mode.)
https://docs.godotengine.org/en/latest/tutorials/editor/command_line_tutorial.html
Tested versions
4.2.2 4.3 beta3
System information
Godot v4.2.2.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.5599) - 13th Gen Intel(R) Core(TM) i5-13500 (20 Threads)
Issue description
The engine crashed when I did anything in it. The fastest way it crashed was when I tried to enter the project settings or the engine itself. Slightly slower when I was creating and saving new scenes. No messages were written in the console or in the engine logs
https://github.com/user-attachments/assets/059fb1ee-6cb3-4b3b-9c95-f64b1e089d50
I solved this problem by rolling back the changes in the project.godot file Apparently, the engine crashed because I put only numbers in the names of some input_actions
Changes in jolt, physics and window location were made after the crash was detected, so they had nothing to do with it.
Steps to reproduce
It was not possible to repeat this bug with the new project. I made this issue so that if someone encounters a similar problem in the future, they will know how to solve it
Minimal reproduction project (MRP)
It was not possible to repeat this bug with the new project. I made this issue so that if someone encounters a similar problem in the future, they will know how to solve it