Open eobet opened 1 month ago
Likely GraphEdit related
CC @Geometror
Does this occur on 4.2.2 or prior?
If so, I fear there might not be a way to resolve this issue without breaking the layout with existing shaders that were authored at a scale factor other than 100%.
Tested versions
4.3 rc2
System information
Godot v4.3.rc2 - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 Threads)
Issue description
Does "prefer wayland" handle display scaling differently? With and without wayland has very different sizes on text and such at least, but most of all nodes.
Here is my visual shader with 200% display scaling without "prefer wayland":![Screenshot from 2024-08-03 16-42-10](https://github.com/user-attachments/assets/3af03e01-14b9-4c9b-abde-85850134446e)
Here is my visual shader with 200% display scaling with "prefer wayland":![Screenshot from 2024-08-03 16-47-34](https://github.com/user-attachments/assets/dc916fcf-5592-41e3-9047-4a6c76d6fdda)
Steps to reproduce
Just toggle the "prefer wayland" setting with a display scaling of 200% in Gnome.
Minimal reproduction project (MRP)
N/A