Open PiCode9560 opened 1 month ago
Try deleting shader cache (files in the C:\Users\{USER_NAME}\AppData\Roaming\Godot\shader_cache\
folder and {PROJECT_PATH}\.godot\shader_cache\
folder), cached shaders probably have the same name (since it's based on engine version) and might be incompatible between 32-bit and 64-bit apps (probably driver specific).
Tested versions
I tested on 4.3-beta1 and 4.3-rc2. 4.2 worked fine
System information
Windows 10.0.22631 - GLES3 (Compatibility) - Intel(R) UHD Graphics 620 (Intel Corporation; 25.20.100.6518) - Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz (8 Threads)
Issue description
I was messing around with a custom godot build from #94321. I compiled it for windows x86_64. It worked fine. Then I compiled it for x86_32 by accident. I forgot what happened next, maybe I was playing around with the x86_32 build. But when I tried to open any godot 4.3 x64 build, it just crashes.
Here is the backtrace:
I tried fixing it by updating graphic driver. It kind of worked. But then later, after I played around with both x64 and x32 version, and somehow x64 crashed again.
Here's the previous conversation about this
Steps to reproduce
idk
Minimal reproduction project (MRP)
no