Closed Arnklit closed 1 month ago
May be related to https://github.com/godotengine/godot/issues/56135
SDFGI does not take into account sky rotation, it's a bug: https://github.com/godotengine/godot/issues/62793 , it's been around for a couple of years now :-).
Ah thanks @viksl . don't know why I didn't find that when I searched. Closing as dupe.
Tested versions
4.2.2.stable and 4.3.rc2
System information
Godot v4.3.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.4633) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
Issue description
SDFGI does not react to HDRI rotation
Steps to reproduce
https://github.com/user-attachments/assets/b6d3aaa6-754f-428d-a2c3-0062630f3bb3
Minimal reproduction project (MRP)
Note: the sample project is 5mb as it contains an HDRI. rotate_hdri_sdfgi_issue.zip