Open TrueJole opened 2 months ago
Can you reproduce this after enabling Single Window Mode in the Editor Settings then restarting the editor?
Does this occur on projects that use the Compatibility rendering method?
No I can't reproduce it in Single Window Mode. If Single Window Mode is off and Compatibility Rendering is on it still occurs (It first happened to me on Forward+).
Also, whats the difference between Single Window Mode off and Multi Window enabled?
This still occurs in 4.3stable
Also, whats the difference between Single Window Mode off and Multi Window enabled?
Multi Window allows splitting the script and shader editors to their own windows, as well as docks. Single Window Mode prevents this, and also forces tooltips/popups to be part of the main window instead of being separate windows.
If you disable both Multi Window and Single Window Mode, you won't be able to split editors to their own window, but tooltips/popups will still be their own window and will be able to leave the main editor window as a result (if they need to expand beyond its edges).
Thanks! Do you know why this might affect performance?
Tested versions
System information
Godot v4.2.2.stable - Linux Mint 22 (Wilma) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (amdgpu; 6.7.0) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Issue description
When I interact with anything in the inspector tab, there is pretty bad lag and context menus take at least 3 seconds to come up. This even happens in a practically empty scene/project. This is not always the case, but when it happens and I open a new project it still exists.
Steps to reproduce
Open new project, add control node for example, interact with eg. any dropdown many
Minimal reproduction project (MRP)
N/A