When editing a game using remote desktop you are unable to use "mouse_mode = MOUSE_MODE_CAPTURED"
All other mouse modes work. I assume this is because that is the only mouse mode that uses raw input for mouse motion and because I am editing remote the mouse input is external.
Steps to reproduce
use RDP to edit a godot project and set mouse mode to MOUSE_MODE_CAPTURED
Primordial-main.zip
Minimal reproduction project (MRP)
use RDP to edit a godot project and set mouse mode to MOUSE_MODE_CAPTURED
Tested versions
System information
Windows 10 - Godot 4.2.2 Stable
Issue description
When editing a game using remote desktop you are unable to use "mouse_mode = MOUSE_MODE_CAPTURED" All other mouse modes work. I assume this is because that is the only mouse mode that uses raw input for mouse motion and because I am editing remote the mouse input is external.
Steps to reproduce
use RDP to edit a godot project and set mouse mode to MOUSE_MODE_CAPTURED Primordial-main.zip
Minimal reproduction project (MRP)
use RDP to edit a godot project and set mouse mode to MOUSE_MODE_CAPTURED