Open TheLeanMonster opened 4 weeks ago
i also want to add that it looks like this problem comes from the forward+ renderer,maybe the Direct3D 12 is having problems with older hardware?
Can you try following the same steps on 4.3 dev/beta/RCs to determine when the regression started? You can download them here.
Also, can you notice the same performance regressions with a non-C# build of the editor?
maybe the Direct3D 12 is having problems with older hardware?
The system information line you pasted states that you're using Vulkan. Direct3D 12 is not used by default – you need to opt into it by changing Rendering Driver.windows to d3d12
in the Project Settings.
Can you try following the same steps on 4.3 dev/beta/RCs to determine when the regression started? You can download them here.
i finished testing on v4.3.beta3.mono.official [82cedc83c] the mono one still has the same problems but the normal version looks fine so maybe is a C# problem?
wait a minute i just realised something did godot change .net version or is it still 6.0?i remember this morning reading a message about .net 6.0 no longer usable but i dont remember if its on godot or on visual studio but im 100% sure that the message was real,too bad i didnt screenshot but im pretty sure that the problem comes from .net
wait a minute i just realised something did godot change .net version or is it still 6.0?
NET 8.0 is strongly recommended now (and is required to target Android/iOS), so I suggest upgrading your solution.
yup,that seems to kinda work,i might also need to uninstall manually 6.0 from my pc since i had both 6.0 and 8.0 but now it looks like its running fine exept the first frames being frozen but i assume its normal? anyway the process time and FPS seems normal to me,at least its not taking years to build
ok nvm the problem seems to persist but its more of a random chance of happening and occasionaly rare,its still happening only on forward+ for now
you did mention some improvement moving from .NET 6.0->.NET 8.0, did you try comparing mono to non-mono again?
Tested versions
v4.3.stable.mono.official [77dcf97d8]
System information
Godot v4.3.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon R7 350 Series (Advanced Micro Devices, Inc.; 27.20.20913.2000) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Issue description
opening the engine is significantly slower than previous versions and so is building projects,along with that sometimes the building process freezes and crashes and the first few frames after building the project is always a freeze frame,i also notice that during that freeze frame process time spikes to around 10ms maybe everything is being loaded all at once?
Steps to reproduce
just build any project and turn on both FPS and processing monitoring
Minimal reproduction project (MRP)
N/A