godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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4.2 project getting lagged after 4.3 update #95636

Open mini-fox-dz opened 3 weeks ago

mini-fox-dz commented 3 weeks ago

Tested versions

4.3 dev

System information

windows 10 godot 4.3 dev CPU: intel i3-3120M GPU: intel HD 4000

Issue description

my 4.2 project was getting better fps like 400 or 120 fps but after 4.3 update my game getting 33 - 42 fps

image

Steps to reproduce

just switched my 4.2 project to 4.3

Minimal reproduction project (MRP)

cannot convert it

akien-mga commented 3 weeks ago

Please add information about your GPU and GPU drivers.

You can also try to disable vsync in the editor settings and see if that makes a difference.

mini-fox-dz commented 3 weeks ago

disabled V-Sync and i got the same result

Calinou commented 3 weeks ago

Please upload a minimal reproduction project[^1] to make this easier to troubleshoot.

[^1]: A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the .godot folder in the archive (but keep project.godot).

Drag and drop a ZIP archive to upload it. Do not select another field until the project is done uploading.

Note for C# users: If your issue is not C#-specific, please upload a minimal reproduction project written in GDScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a Mono setup available.