Closed orriginalo closed 1 month ago
I just noticed that this input lag is prominent not only in the 2/3d preview but also in the whole editor, for example when dragging files around in the filesystem.
Can you check if this occurs with Single Window Mode enabled in the Editor Settings?
But in Godot 4.3, when V-sync is disabled, the input lag does not disappear.
In 4.3, V-Sync in the editor is governed by a new editor setting, not the project setting like in 4.2 and prior.
Turning off V-Sync in the editor fixed the input lag. Thank you.
Thanks for the report! Consolidating in https://github.com/godotengine/godot/issues/79290 and https://github.com/godotengine/godot/issues/90871.
Tested versions
System information
Godot v4.3.stable - Windows 10.0.22631 - d3d12 (Forward+) - dedicated NVIDIA GeForce GTX 1050 (NVIDIA; 32.0.15.6081) - Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz (4 Threads)
Issue description
Reproducible on both d3d12 (Forward+) and Vulkan (Forward+) and is also reproducilble on Vulkan (Mobile) and d3d12 (Mobile), but not on Compitability renderer. In Godot 4.2, when V-sync is enabled, there is an input lag in the editor, and when V-sync is disabled, the input lag disappears. But in Godot 4.3, when V-sync is disabled, the input lag does not disappear.
Steps to reproduce
Minimal reproduction project (MRP)
Empty project.