Open Bronuh opened 3 weeks ago
upd1: Additional testing revealed that this bug does not occur in KDE Plasma (both X11 and Wayland). The issue seems to be specific to Windows.
upd2: When running Godot in compatibility mode, the bug does not occur.
upd3: It seems that the bug is caused by the classic StartAllBack taskbar in Windows 11. However, this problem did not occur before version 4.3-dev4.
I can't reproduce this problem Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 560 Series (Advanced Micro Devices, Inc.; 31.0.14001.45012) - Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz (4 Threads)
I was able to reproduce only when StartAllBack: Windows 11 is installed. In fact on my PC, each time a tooltip is displayed a new window is created in the taskbar.
https://github.com/user-attachments/assets/4cdcc772-88d3-476e-8c75-b37ca8304eca
Yeah its def startallback been using godot all month installed startallback the otherday and was having the same issue.
Something Im wondering though is if this is causing any kind of memory leak? Since the windows dont close automatically and that kinda makes me think...
Tested versions
4.3-dev4
-4.3
4.2.2
-4.3-dev3
System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.5176) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
Issue description
When performing a slow double-click (as when attempting to rename a file or folder) on any item in the
FileSystem
panel of the Godot editor, an empty unnamed window appears in the taskbar. This issue allows multiple empty windows to open with further clicks. These empty windows do not automatically close even when the main editor window is closed. Instead, they close in batches when attempting to switch to them.Steps to reproduce
Minimal reproduction project (MRP)
N/A