Open Scriptering opened 3 months ago
Same issue, I am finally able to support IOS in my browser game thanks to the no threading web update in godot 4.3, but now this haha. Let me know if there is some workaround.
Also, I see that this has label "platform:macos", but it is not an issue on macos, only on ios (web export).
Tested versions
System information
Godot v4.3.stable - macOS 14.5.0 - GLES3 (Compatibility) - Apple M1 - Apple M1 (8 Threads)
Issue description
On android and on my mac with mouse to touch emulation, event.index displays the expected value of 0 with the first finger, 1 with the second etc. on the web export:
On iOS/iPadOS, an overflow? value is displayed, and each subsequent touch event will increase the counter, regardless of which finger caused the event:
I was unable to load the web export prior to 4.3.stable, due to the no threads update, so was unable to test previous versions.
Steps to reproduce
Create a new project, paste the following code, export to web and test,
Minimal reproduction project (MRP)
N/A