Open witchpiggie opened 2 months ago
You need press the Add Key/Value Pair
button to apply changes in Dictionary
.
@DCTewi From a quick test, it appears you might be correct on the issue.
If this is truly the problem, this should be changed. "Add New" and "Save" are different concepts. It's not clear that this must be done to save what is shown.
Tested versions
4.3 Stable
System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 32.0.15.6070) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads)
Issue description
One of two exported variables in a scene will not save anything when changed in the editor.
Steps to reproduce
I have a scene with two exported variables. One in an Array and I can add things to it just fine. The other, I've tried several different things, but it always resets when I collapse it. For instance if I have it as
@export var cats = Array[Dictionary]
. In the editor, I add a Dictionary element to the 'cats' exported variable. I give the key a String value 'test'. I then add an Array as the value of the test key in the cats array. I add a couple int values into that "test" array. Now I should have the structure belowI hit ctrl+s to save. I click the button for the 'cats' exported variable to collapse the structure. Click the 'cats' exported variable button again to look at the structure, and it's all gone. Nothing saved. It's not in the scene file. I've tried changing variable names, I've tried reloading the project, etc. It always disappaers.
Minimal reproduction project (MRP)
test.zip