When using Alt+TAB to switch applications, the godot editor will register TAB-Inputs causing a bunch of wrong indentations during development.
It is not reproducible in x11, but it is also seems to be happening only in godot. :thinking:
Would likely report it upstream somewhere, but this behaviour only seems to occur in godot. Tested it with firefox and it didn't happen and I am very sure this behaviour would have also annoyed me a lot when using ghostwriter, element, inkscape or blender and I only remember it happening in Godot.
Steps to reproduce
Open a Godot project while using wayland
go to code window
open multiple other windows
Alt-Tab once
Alt-Tab back
nothing happens
Alt-TAB-TAB-TAB
there are now two indentations that should not be there
Tested versions
v4.2.2.stable.nixpkgs [15073afe3]
System information
KDE Plasma 6.1.2 - Wayland - on nixos
Issue description
When using Alt+TAB to switch applications, the godot editor will register TAB-Inputs causing a bunch of wrong indentations during development.
It is not reproducible in x11, but it is also seems to be happening only in godot. :thinking:
Would likely report it upstream somewhere, but this behaviour only seems to occur in godot. Tested it with firefox and it didn't happen and I am very sure this behaviour would have also annoyed me a lot when using ghostwriter, element, inkscape or blender and I only remember it happening in Godot.
Steps to reproduce
Minimal reproduction project (MRP)
n/a