Open andreas-volz opened 2 weeks ago
wasnt ur problem about gltf? anyways i tried it and yes i confirm there is a problem with the fbx importer
It was always a FBX problem. GLTF works here great. I get this error running your binary: ./godot.linuxbsd.editor.x86_64: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.38' not found (required by ./godot.linuxbsd.editor.x86_64)
It was always a FBX problem. GLTF works here great. I get this error running your binary: ./godot.linuxbsd.editor.x86_64: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.38' not found (required by ./godot.linuxbsd.editor.x86_64)
hmmm... try installing the missing packages since i use arch and when i search the packages database i get this
core/glibc 2.40+r16+gaa533d58ff-2 [installed]
GNU C Library
core/glibc-locales 2.40+r16+gaa533d58ff-2 [installed]
Pregenerated locales for GNU C Library
core/lib32-glibc 2.40+r16+gaa533d58ff-2 [installed]
GNU C Library (32-bit)
i have glibc installed, u dont.. please install it and try again
btw only do this for testing since i tried to patch the fbx importer in this custom build try everything!! importing exporting loading at runtime and in the editor try animations materials different node types from blender etc...
I also tried MRP in the following environment and got the same error message.
Furthermore, when I switch the FBX importer to FBX2glTF, I get the same error message.
i have glibc installed, u dont.. please install it and try again
I won't play around with glibc on my stable development system. Maybe I'll try to build godot on my own, but I'll be on vacation for the next 10 days. So maybe someone else could verify the fix.
i have glibc installed, u dont.. please install it and try again
I won't play around with glibc on my stable development system. Maybe I'll try to build godot on my own, but I'll be on vacation for the next 10 days. So maybe someone else could verify the fix.
yea i tried it and it works it will be merged in godot 4.4
Tested versions
Godot v4.3.stable
System information
Linux Mint 21 (Vanessa) - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (nvidia; 535.183.01) - AMD Ryzen 5 2600X Six-Core Processor (12 Threads)
Issue description
It doesn't work to load a FBX model at runetime in gdscript. Not correct, the loading works partial as you could see in the attached debugger images. But nothing is displayed in the 3D view.
Steps to reproduce
1) unzip the MRP project 2) change "PREFIX_DIR" in Viewer.gd to an absolute path in your system where you unzipped the MRP project 3) start the project and see that only the GLTF file is loaded and the FBX files produces an error 4) look into the debugger for the FBX object and see that there're "ImportedMeshInstance3D" where in the GLTF loaded file are "MeshInstance3D"
Minimal reproduction project (MRP)
github_ufbx_bug.zip
Error messages:
.......... (each bone is reported)